Negating Stand Firm, Fend and Wrestle are all useful options and being able to force a pushback can help open space or funnel opponents to the sideline in combination with all your Grab players.įor secondary skill choices I don’t think there are really any that are worth the time or additional team value to sign up for. Alternatively if you’re using you Block Black Orc to do most of your blitzing then Juggernaut is a skill I’ve found useful (though I also didn’t have Block on my team). It also stops teams pushing you aside to open gaps. It combines especially well with Guard if you’ve taken that. Stand Firm comes in useful to stop opponents pushing you away, either forcing dodges or leaving you in base contact to hit them next turn. Rookie Gutter Runners would also be a target (though they tend to get Block of Wrestle very quickly) and it’s not uncommon for most Elves to take Dodge as their first skill. Combining it with Block makes them even more threatening to players who have started with, or have only taken Dodge, such as a lot of the Amazon team and Stunty players. I quickly found that you need to take some Tackle on the team as you don’t have a natural and easy way to get Wrestle instead. Offence was something that I found the team really struggles with if you get into any adversity.Īnother issue that I found with the team was dealing with opponents who have both Block and Dodge. Whilst this is helpful on both defence and offence, it really helps you score if there are less opponents to try and cage though. With that in mind Might Blow can help whittle down the opposition. You might want to just leave that for the Black Orcs you don’t take Block on first and instead concentrate on using this build to hurt the opponent. Guard will help you maintain your strength advantage and also help out the Goblin Bruisers on the team. The downside to taking Block is that it delays getting other useful skills such as Guard, Mighty Blow, or Stand Firm. This in turn can help them with development, which with their low movement and agility can be a bit slow. It will also get you more knock downs when facing up against opponents that don’t have Block (or Wrestle). My players have been knocked over a few times when opponents have tried an uphill block against my Black Orcs due to the lack of a better option.īrawler also doesn’t prevent turnovers completely, so having Block does make them more reliable. The downside to Brawler instead of Block is that it leaves you more susceptible when the other team is hitting you. Brawler gives you some cover when performing blocks, especially as you usually are rolling two block dice with your high strength.
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